Add custom logging system and improve state logging. Refactor main.cpp and add custom logging system

This commit is contained in:
2026-05-26 23:26:28 +03:00
parent b7954e4234
commit fac5b95a82
4 changed files with 69 additions and 15 deletions
+21
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@@ -0,0 +1,21 @@
#pragma once
#include <iostream>
#include <cstdio>
#include <vector>
#include <string>
#include <mutex>
#include <cstdarg>
#include <raylib.h>
// Global colors
Color Green = Color{ 38, 185, 154, 255 };
Color Dark_Green = Color{ 20, 160, 133, 255 };
Color Light_Green = Color{ 129, 204, 184, 255 };
Color Yellow = Color{ 243, 213, 91, 255 };
// DevLog buffering & function prototype
std::vector<std::string> logHistory;
std::mutex logMutex;
void CustomLogCallback(int logLevel, const char* text, va_list args);
+1
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@@ -141,6 +141,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\game.h" />
<ClInclude Include="include\main.h" />
<ClInclude Include="include\menu.h" />
<ClInclude Include="include\raylib.h" />
<ClInclude Include="include\raymath.h" />
+3
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@@ -56,6 +56,9 @@
<ClInclude Include="include\resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\main.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="assets\textures\ball\basic_ball_5.png">
+44 -15
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@@ -1,5 +1,4 @@
#include <iostream>
#include <cstdio>
#include "main.h"
#include "game.h"
#include "menu.h"
#include "resource.h"
@@ -10,23 +9,15 @@ extern "C" {
int __stdcall AllocConsole();
int __stdcall FreeConsole();
}
bool isConsoleVisible = false;
#endif
// Global colors
Color Green = Color{ 38, 185, 154, 255 };
Color Dark_Green = Color{ 20, 160, 133, 255 };
Color Light_Green = Color{ 129, 204, 184, 255 };
Color Yellow = Color{ 243, 213, 91, 255 };
int main() {
std::cout << "Starting game session" << std::endl;
int screen_width = 1280;
int screen_height = 800;
#ifdef _WIN32
bool isConsoleVisible = false;
#endif
SetTraceLogCallback(CustomLogCallback);
InitWindow(screen_width, screen_height, "Pong Reloaded");
SetTargetFPS(60);
InitAudioDevice();
@@ -82,6 +73,12 @@ int main() {
FILE* dummy;
freopen_s(&dummy, "CONOUT$", "w", stdout);
freopen_s(&dummy, "CONOUT$", "w", stderr);
// Dump history
std::lock_guard<std::mutex> lock(logMutex);
for (const auto& log : logHistory) {
printf("%s", log.c_str());
}
} else {
FreeConsole();
}
@@ -94,10 +91,12 @@ int main() {
{
int selected = mainMenu.Update();
if (selected == 0) {
TraceLog(LOG_INFO, "State Transition: MainMenu -> DifficultySelect (Singleplayer)");
ctx.isMultiplayer = false;
ctx.currentState = GameState::DifficultySelect;
}
else if (selected == 1) {
TraceLog(LOG_INFO, "State Transition: MainMenu -> MultiplayerLobby");
ctx.isMultiplayer = true;
ctx.score.player_score = 0;
ctx.score.player2_score = 0;
@@ -121,10 +120,11 @@ int main() {
{
int selected = difficultyMenu.Update();
if (selected >= 0 && selected <= 2) {
if (selected == 0) cpu.SetDifficulty(Difficulty::Easy);
else if (selected == 1) cpu.SetDifficulty(Difficulty::Normal);
else if (selected == 2) cpu.SetDifficulty(Difficulty::Hard);
if (selected == 0) { cpu.SetDifficulty(Difficulty::Easy); TraceLog(LOG_INFO, "CPU Difficulty set to: EASY"); }
else if (selected == 1) { cpu.SetDifficulty(Difficulty::Normal); TraceLog(LOG_INFO, "CPU Difficulty set to: NORMAL"); }
else if (selected == 2) { cpu.SetDifficulty(Difficulty::Hard); TraceLog(LOG_INFO, "CPU Difficulty set to: HARD"); }
TraceLog(LOG_INFO, "State Transition: DifficultySelect -> Playing");
ctx.score.player_score = 0;
ctx.score.player2_score = 0;
ctx.score.cpu_score = 0;
@@ -213,4 +213,33 @@ int main() {
CloseAudioDevice();
CloseWindow();
return 0;
}
void CustomLogCallback(int logLevel, const char* text, va_list args) {
char buffer[1024];
vsnprintf(buffer, sizeof(buffer), text, args);
std::string logStr;
switch (logLevel) {
case LOG_TRACE: logStr = "TRACE: "; break;
case LOG_DEBUG: logStr = "DEBUG: "; break;
case LOG_INFO: logStr = "INFO: "; break;
case LOG_WARNING: logStr = "WARNING: "; break;
case LOG_ERROR: logStr = "ERROR: "; break;
case LOG_FATAL: logStr = "FATAL: "; break;
default: logStr = "LOG: "; break;
}
logStr += buffer;
logStr += "\n";
std::lock_guard<std::mutex> lock(logMutex);
logHistory.push_back(logStr);
#ifdef _WIN32
if (isConsoleVisible) {
printf("%s", logStr.c_str());
}
#else
printf("%s", logStr.c_str());
#endif
}