fac5b95a8245a84a46ecd688c25b6395e82ee0a0
Add custom logging system and improve state logging. Refactor main.cpp and add custom logging system
Add custom logging system and improve state logging. Refactor main.cpp and add custom logging system
Add custom logging system and improve state logging. Refactor main.cpp and add custom logging system
Add custom logging system and improve state logging. Refactor main.cpp and add custom logging system
Pong Reloaded
A classic arcade game rebuilt from the ground up using modern C++ and the Raylib library.
Credits & Attributions
Code Base Template
- Original Author: educ8s (Nick Koumaris)
- Original Repository: github.com/educ8s/Cpp-Pong-Game-Raylib
- Description: This project utilizes core architectural patterns and Raylib integrations adapted from the original open-source template repository listed above.
Asset Credits & Attribution
The multimedia resources (graphics, sprites, and audio files) used in this game are not my personal creations. They have been curated and adapted from the open-source community for educational development.
- Original Project: Moddable Pong
- Author / Creator: Endless OS Foundation & Endless Studios
- Website: endlessos.org
- Source Code Repository: github.com/endlessm/moddable-pong
- Usage Notice: These assets are integrated strictly for non-commercial, academic layout validation and development milestones. All rights, ownership, and copyrights belong entirely to the original creators at the Endless OS Foundation.
Features
- Clean Object-Oriented Architecture: Developed using rigorous OOP principles, utilizing a base abstract
GameObjectclass with virtual override structures for specialized modular entities (Ball,Paddle, andCpuPaddle). - Robust Game State Machine: Features an integrated game loop managing distinct application states including
MainMenu,DifficultySelect,Multiplayer,Settings, andPlaying. - Dynamic AI Opponent: A singleplayer CPU opponent equipped with configurable movement velocities tailored across three distinct difficulty tiers: Easy, Normal, and Hard.
- Enhanced Visual Layout: Fully upgraded with high-resolution texture mapping via Raylib's
DrawTexturePro, featuring dedicated game court backdrops, localized wall segments, styled central dashed lines, and custom entity sprites. - Academic Context: This work is part of a student engineering project within the Helios Additional_activity initiative at the Technical University of Cluj-Napoca (UTCN) - Faculty of Electronics, Telecommunications and Information Technology (ETTI).
Description
Releases
1
Languages
C++
98.6%
C
1.4%