Add Windows console toggle functionality with F7 key

This commit is contained in:
2026-05-26 23:14:08 +03:00
parent 45462a3ba7
commit b7954e4234
+27
View File
@@ -1,8 +1,17 @@
#include <iostream>
#include <cstdio>
#include "game.h"
#include "menu.h"
#include "resource.h"
#ifdef _WIN32
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
extern "C" {
int __stdcall AllocConsole();
int __stdcall FreeConsole();
}
#endif
// Global colors
Color Green = Color{ 38, 185, 154, 255 };
Color Dark_Green = Color{ 20, 160, 133, 255 };
@@ -13,6 +22,10 @@ int main() {
std::cout << "Starting game session" << std::endl;
int screen_width = 1280;
int screen_height = 800;
#ifdef _WIN32
bool isConsoleVisible = false;
#endif
InitWindow(screen_width, screen_height, "Pong Reloaded");
SetTargetFPS(60);
@@ -61,6 +74,20 @@ int main() {
screen_width = GetScreenWidth();
screen_height = GetScreenHeight();
#ifdef _WIN32
if (IsKeyPressed(KEY_F7)) {
isConsoleVisible = !isConsoleVisible;
if (isConsoleVisible) {
AllocConsole();
FILE* dummy;
freopen_s(&dummy, "CONOUT$", "w", stdout);
freopen_s(&dummy, "CONOUT$", "w", stderr);
} else {
FreeConsole();
}
}
#endif
// Update loop
switch (ctx.currentState) {
case GameState::MainMenu: