ce3df94b6808230566bb9456b21c93ab3022841d
Pong Reloaded
A classic arcade game rebuilt from the ground up using modern C++ and the Raylib library.
Credits & Attributions
Code Base Template
- Original Author: educ8s (Nick Koumaris)
- Original Repository: github.com/educ8s/Cpp-Pong-Game-Raylib
- Description: This project utilizes core architectural patterns and Raylib integrations adapted from the original open-source template repository listed above.
Asset Credits & Attribution
The multimedia resources (graphics, sprites, and audio files) used in this game are not my personal creations. They have been curated and adapted from the open-source community for educational development.
- Original Project: Moddable Pong
- Author / Creator: Endless OS Foundation & Endless Studios
- Website: endlessos.org
- Source Code Repository: github.com/endlessm/moddable-pong
- Usage Notice: These assets are integrated strictly for non-commercial, academic layout validation and development milestones. All rights, ownership, and copyrights belong entirely to the original creators at the Endless OS Foundation.
Features
- Clean Object-Oriented Architecture: Developed using rigorous OOP principles, utilizing a base abstract
GameObjectclass with virtual override structures for specialized modular entities (Ball,Paddle, andCpuPaddle). - Robust Game State Machine: Features an integrated game loop managing distinct application states including
MainMenu,DifficultySelect,Multiplayer,Settings, andPlaying. - Dynamic AI Opponent: A singleplayer CPU opponent equipped with configurable movement velocities tailored across three distinct difficulty tiers: Easy, Normal, and Hard.
- Enhanced Visual Layout: Fully upgraded with high-resolution texture mapping via Raylib's
DrawTexturePro, featuring dedicated game court backdrops, localized wall segments, styled central dashed lines, and custom entity sprites. - Academic Context: This work is part of a student engineering project within the Helios Additional_activity initiative at the Technical University of Cluj-Napoca (UTCN) - Faculty of Electronics, Telecommunications and Information Technology (ETTI).
Description
Releases
1
Languages
C++
98.6%
C
1.4%