Add Windows console toggle functionality with F7 key
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@@ -1,8 +1,17 @@
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#include <iostream>
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#include <iostream>
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#include <cstdio>
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#include "game.h"
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#include "game.h"
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#include "menu.h"
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#include "menu.h"
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#include "resource.h"
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#include "resource.h"
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#ifdef _WIN32
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#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
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extern "C" {
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int __stdcall AllocConsole();
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int __stdcall FreeConsole();
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}
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#endif
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// Global colors
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// Global colors
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Color Green = Color{ 38, 185, 154, 255 };
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Color Green = Color{ 38, 185, 154, 255 };
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Color Dark_Green = Color{ 20, 160, 133, 255 };
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Color Dark_Green = Color{ 20, 160, 133, 255 };
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@@ -13,6 +22,10 @@ int main() {
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std::cout << "Starting game session" << std::endl;
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std::cout << "Starting game session" << std::endl;
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int screen_width = 1280;
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int screen_width = 1280;
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int screen_height = 800;
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int screen_height = 800;
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#ifdef _WIN32
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bool isConsoleVisible = false;
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#endif
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InitWindow(screen_width, screen_height, "Pong Reloaded");
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InitWindow(screen_width, screen_height, "Pong Reloaded");
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SetTargetFPS(60);
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SetTargetFPS(60);
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@@ -61,6 +74,20 @@ int main() {
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screen_width = GetScreenWidth();
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screen_width = GetScreenWidth();
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screen_height = GetScreenHeight();
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screen_height = GetScreenHeight();
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#ifdef _WIN32
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if (IsKeyPressed(KEY_F7)) {
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isConsoleVisible = !isConsoleVisible;
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if (isConsoleVisible) {
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AllocConsole();
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FILE* dummy;
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freopen_s(&dummy, "CONOUT$", "w", stdout);
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freopen_s(&dummy, "CONOUT$", "w", stderr);
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} else {
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FreeConsole();
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}
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}
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#endif
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// Update loop
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// Update loop
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switch (ctx.currentState) {
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switch (ctx.currentState) {
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case GameState::MainMenu:
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case GameState::MainMenu:
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