mirror of
https://github.com/go-gitea/gitea.git
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c68925152b
Moves the "Hacking on Gitea" page out of the documentation website and into the repository as `docs/development.md`, so contributors find build and test instructions next to the code. The content has been cleaned up and corrected for in-repo use. --------- Signed-off-by: bircni <bircni@icloud.com> Co-authored-by: wxiaoguang <wxiaoguang@gmail.com> Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
93 lines
3.6 KiB
Markdown
93 lines
3.6 KiB
Markdown
# Prepare build environment
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Complete the steps in [build-setup.md](build-setup.md) to prepare your environment for building Gitea from source.
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## Choose a branch
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By default, the cloned repository is on main branch (the current development branch for next major release, aka: main nightly).
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You can switch to a versioned branch (the branch for the next minor stable release, aka: stable nightly )
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or a versioned tag (matches the official releases with version numbers)
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To test a Pull Request, you can fetch its code by its Pull Request number (take `PR #123456` as example):
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```bash
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git fetch origin pull/123456/head:pr-123456
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```
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# Build
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Various [make tasks](https://github.com/go-gitea/gitea/blob/main/Makefile)
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are provided to keep the build process as simple as possible.
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Depending on requirements, the following build tags can be included.
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- `bindata`: Build a single monolithic binary, with all assets included. Required for distribution and production build.
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- `pam`: Enable support for PAM (Linux Pluggable Authentication Modules).
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Can be used to authenticate local users or extend authentication to methods available to PAM.
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- `gogit`: (EXPERIMENTAL) Use go-git variants of Git commands.
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To include all assets, use the `bindata` tag:
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```bash
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TAGS="bindata" make build
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```
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Tag `gogit` is used to try to resolve some Windows-specific performance problems, POSIX systems don't need it.
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You can build a Windows binary by:
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```bash
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GOOS=windows TAGS="bindata gogit" make build
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```
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## Changing default paths
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Gitea will search for a number of things from the _`CustomPath`_.
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By default, this is the `custom/` directory in the current working directory when running Gitea.
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It will also look for its configuration file _`CustomConf`_ in `$(CustomPath)/conf/app.ini`,
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and will use the current working directory as the relative base path _`AppWorkPath`_.
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These values, although useful when developing, may conflict with downstream users preferences.
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For packagers who need to use paths like `/etc/gitea/app.ini`,
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they should define these values at build time for `make build` by environment variable like
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`LDFLAGS='-X "module.Var1=Value1" -X "module.Var2=Value2"' TAGS="bindata" make build`.
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- _`CustomConf`_: `-X "code.gitea.io/gitea/modules/setting.CustomConf=/etc/gitea/app.ini"`
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- _`AppWorkPath`_: `-X "code.gitea.io/gitea/modules/setting.AppWorkPath=/var/lib/gitea"`
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- _`CustomPath`_: `-X "code.gitea.io/gitea/modules/setting.CustomPath=/var/lib/gitea/custom"`
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- Default PID file location: `-X "code.gitea.io/gitea/cmd.PIDFile=/run/gitea.pid"`
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Add as many of the strings with their preceding `-X` to the `LDFLAGS` variable and run `make build`
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with the appropriate `TAGS` as above.
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Running `gitea help` will allow you to review what the computed settings will be for your `gitea`.
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## Cross Build
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Gitea use's Golang's toolchain variables for cross-building.
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For example, to cross build for Linux ARM64:
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```
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GOOS=linux GOARCH=arm64 TAGS="bindata" make build
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```
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### Adding shell autocompletion
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Shell completion can be generated directly from binary with:
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```sh
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gitea completion <shell>
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```
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Supported values for `<shell>` are `bash`, `fish`, `pwsh` and `zsh`.
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Details on how to load the completion for your shell can be found in the completion command help.
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## Source Maps
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By default, gitea generates reduced source maps for frontend files to conserve space. This can be controlled with the `ENABLE_SOURCEMAP` environment variable:
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- `ENABLE_SOURCEMAP=true` generates all source maps, the default for development builds
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- `ENABLE_SOURCEMAP=reduced` generates limited source maps, the default for production builds
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- `ENABLE_SOURCEMAP=false` generates no source maps
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