6 Commits

Author SHA1 Message Date
Vajda Ervin-Oliver 2d0084cf87 Enhance README formatting and add architecture section
Updated README to improve formatting and add UML diagram section.
2026-05-27 12:09:44 +03:00
Vajda Ervin-Oliver 82d978dfb8 Add UML 2026-05-27 12:09:05 +03:00
Vajda Ervin-Oliver d9fcbd3204 Add UML 2026-05-27 12:01:46 +03:00
Vajda Ervin-Oliver e749965459 Delete assets/README.md 2026-05-27 11:58:53 +03:00
Vajda Ervin-Oliver 937912765a Add CodeQL analysis workflow configuration 2026-05-27 11:52:02 +03:00
Vajda Ervin-Oliver fa687286c2 Update Raylib badge to version 6.0 2026-05-27 11:30:42 +03:00
5 changed files with 136 additions and 23 deletions
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# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL Advanced"
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
schedule:
- cron: '17 11 * * 1'
jobs:
analyze:
name: Analyze (${{ matrix.language }})
# Runner size impacts CodeQL analysis time. To learn more, please see:
# - https://gh.io/recommended-hardware-resources-for-running-codeql
# - https://gh.io/supported-runners-and-hardware-resources
# - https://gh.io/using-larger-runners (GitHub.com only)
# Consider using larger runners or machines with greater resources for possible analysis time improvements.
runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
permissions:
# required for all workflows
security-events: write
# required to fetch internal or private CodeQL packs
packages: read
# only required for workflows in private repositories
actions: read
contents: read
strategy:
fail-fast: false
matrix:
include:
- language: actions
build-mode: none
- language: c-cpp
build-mode: autobuild
# CodeQL supports the following values keywords for 'language': 'actions', 'c-cpp', 'csharp', 'go', 'java-kotlin', 'javascript-typescript', 'python', 'ruby', 'rust', 'swift'
# Use `c-cpp` to analyze code written in C, C++ or both
# Use 'java-kotlin' to analyze code written in Java, Kotlin or both
# Use 'javascript-typescript' to analyze code written in JavaScript, TypeScript or both
# To learn more about changing the languages that are analyzed or customizing the build mode for your analysis,
# see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/customizing-your-advanced-setup-for-code-scanning.
# If you are analyzing a compiled language, you can modify the 'build-mode' for that language to customize how
# your codebase is analyzed, see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/codeql-code-scanning-for-compiled-languages
steps:
- name: Checkout repository
uses: actions/checkout@v4
# Add any setup steps before running the `github/codeql-action/init` action.
# This includes steps like installing compilers or runtimes (`actions/setup-node`
# or others). This is typically only required for manual builds.
# - name: Setup runtime (example)
# uses: actions/setup-example@v1
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v4
with:
languages: ${{ matrix.language }}
build-mode: ${{ matrix.build-mode }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
# If the analyze step fails for one of the languages you are analyzing with
# "We were unable to automatically build your code", modify the matrix above
# to set the build mode to "manual" for that language. Then modify this step
# to build your code.
# ️ Command-line programs to run using the OS shell.
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
- name: Run manual build steps
if: matrix.build-mode == 'manual'
shell: bash
run: |
echo 'If you are using a "manual" build mode for one or more of the' \
'languages you are analyzing, replace this with the commands to build' \
'your code, for example:'
echo ' make bootstrap'
echo ' make release'
exit 1
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v4
with:
category: "/language:${{matrix.language}}"
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# 🏓 Pong Reloaded
<p align="center">
<img src="icon.svg" alt="Pong Reloaded Logo" width="128" height="128" />
</p>
A classic arcade game rebuilt from the ground up using **Modern C++ (C++20)** and the **Raylib** library. Designed with performance, customization, and modularity in mind.
<h1 align="center">🏓 Pong Reloaded</h1>
[![C++ Version](https://img.shields.io/badge/Language-C%2B%2B20-blue?logo=c%2B%2B&style=flat-square)](https://en.cppreference.com/w/cpp/compiler_support/20)
[![Raylib](https://img.shields.io/badge/Framework-Raylib--5.0-red?style=flat-square)](https://www.raylib.com/)
[![Platform](https://img.shields.io/badge/Platform-Windows-0078d7?logo=windows&style=flat-square)](https://www.microsoft.com/windows)
[![License](https://img.shields.io/badge/License-MIT-green?style=flat-square)](LICENSE.txt)
<p align="center">
A classic arcade game rebuilt from the ground up using <strong>Modern C++ (C++20)</strong> and the <strong>Raylib</strong> library. Designed with performance, customization, and modularity in mind.
</p>
<p align="center">
<a href="https://en.cppreference.com/w/cpp/compiler_support/20"><img src="https://img.shields.io/badge/Language-C%2B%2B20-blue?logo=c%2B%2B&style=flat-square" alt="C++ Version" /></a>
<a href="https://www.raylib.com/"><img src="https://img.shields.io/badge/Framework-Raylib--5.0-red?style=flat-square" alt="Raylib" /></a>
<a href="https://www.microsoft.com/windows"><img src="https://img.shields.io/badge/Platform-Windows-0078d7?logo=windows&style=flat-square" alt="Platform" /></a>
<a href="LICENSE.txt"><img src="https://img.shields.io/badge/License-MIT-green?style=flat-square" alt="License" /></a>
</p>
---
@@ -38,6 +46,18 @@ The key goals of this project:
---
## 📐 Architecture & System Design
To ensure modularity, high performance, and clear separation of concerns, **Pong Reloaded** is built around a decoupled Object-Oriented design.
Below is the UML class diagram outlining the relationships between the game entities, screen controllers, state management, and resource loaders:
<p align="center">
<img src="UML.svg" alt="Pong Reloaded UML Diagram" width="100%" />
</p>
---
## 💾 Quick Install & Play
No installers, DLLs, or complex dependency installations are required!
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# Asset Credits & Attribution
The multimedia resources (graphics, sprites, and audio files) contained within this folder are not my personal creations. They have been curated and adapted from the open-source community for educational development.
## Original Source Information
* **Project:** Moddable Pong
* **Author / Creator:** Endless OS Foundation & Endless Studios
* **Website:** [endlessos.org](https://endlessos.org)
* **Source Code Repository:** [github.com/endlessm/moddable-pong](https://github.com/endlessm/moddable-pong/)
---
## Usage Notice
These assets are integrated strictly for non-commercial, academic layout validation and development milestones. This work is part of a student engineering project within the **Helios Additional_activity** initiative at the **Technical University of Cluj-Napoca (UTCN) - Faculty of Electronics, Telecommunications and Information Technology (ETTI)**.
All rights, ownership, and copyrights belong entirely to the original creators at the Endless OS Foundation.
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