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# For most projects, this workflow file will not need changing; you simply need
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# to commit it to your repository.
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#
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# You may wish to alter this file to override the set of languages analyzed,
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# or to provide custom queries or build logic.
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#
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# ******** NOTE ********
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# We have attempted to detect the languages in your repository. Please check
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# the `language` matrix defined below to confirm you have the correct set of
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# supported CodeQL languages.
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#
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name: "CodeQL Advanced"
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on:
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push:
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branches: [ "master" ]
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pull_request:
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branches: [ "master" ]
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schedule:
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- cron: '17 11 * * 1'
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jobs:
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analyze:
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name: Analyze (${{ matrix.language }})
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# Runner size impacts CodeQL analysis time. To learn more, please see:
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# - https://gh.io/recommended-hardware-resources-for-running-codeql
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# - https://gh.io/supported-runners-and-hardware-resources
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# - https://gh.io/using-larger-runners (GitHub.com only)
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# Consider using larger runners or machines with greater resources for possible analysis time improvements.
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runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
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permissions:
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# required for all workflows
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security-events: write
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# required to fetch internal or private CodeQL packs
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packages: read
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# only required for workflows in private repositories
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actions: read
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contents: read
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strategy:
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fail-fast: false
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matrix:
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include:
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- language: actions
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build-mode: none
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- language: c-cpp
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build-mode: autobuild
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# CodeQL supports the following values keywords for 'language': 'actions', 'c-cpp', 'csharp', 'go', 'java-kotlin', 'javascript-typescript', 'python', 'ruby', 'rust', 'swift'
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# Use `c-cpp` to analyze code written in C, C++ or both
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# Use 'java-kotlin' to analyze code written in Java, Kotlin or both
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# Use 'javascript-typescript' to analyze code written in JavaScript, TypeScript or both
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# To learn more about changing the languages that are analyzed or customizing the build mode for your analysis,
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# see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/customizing-your-advanced-setup-for-code-scanning.
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# If you are analyzing a compiled language, you can modify the 'build-mode' for that language to customize how
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# your codebase is analyzed, see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/codeql-code-scanning-for-compiled-languages
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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# Add any setup steps before running the `github/codeql-action/init` action.
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# This includes steps like installing compilers or runtimes (`actions/setup-node`
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# or others). This is typically only required for manual builds.
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# - name: Setup runtime (example)
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# uses: actions/setup-example@v1
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# Initializes the CodeQL tools for scanning.
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- name: Initialize CodeQL
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uses: github/codeql-action/init@v4
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with:
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languages: ${{ matrix.language }}
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build-mode: ${{ matrix.build-mode }}
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# If you wish to specify custom queries, you can do so here or in a config file.
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# By default, queries listed here will override any specified in a config file.
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# Prefix the list here with "+" to use these queries and those in the config file.
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# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
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# queries: security-extended,security-and-quality
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# If the analyze step fails for one of the languages you are analyzing with
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# "We were unable to automatically build your code", modify the matrix above
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# to set the build mode to "manual" for that language. Then modify this step
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# to build your code.
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# ℹ️ Command-line programs to run using the OS shell.
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# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
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- name: Run manual build steps
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if: matrix.build-mode == 'manual'
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shell: bash
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run: |
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echo 'If you are using a "manual" build mode for one or more of the' \
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'languages you are analyzing, replace this with the commands to build' \
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'your code, for example:'
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echo ' make bootstrap'
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echo ' make release'
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exit 1
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- name: Perform CodeQL Analysis
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uses: github/codeql-action/analyze@v4
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with:
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category: "/language:${{matrix.language}}"
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@@ -1,11 +1,19 @@
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# 🏓 Pong Reloaded
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<p align="center">
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<img src="icon.svg" alt="Pong Reloaded Logo" width="128" height="128" />
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</p>
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A classic arcade game rebuilt from the ground up using **Modern C++ (C++20)** and the **Raylib** library. Designed with performance, customization, and modularity in mind.
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<h1 align="center">🏓 Pong Reloaded</h1>
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[](https://en.cppreference.com/w/cpp/compiler_support/20)
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<p align="center">
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[](https://www.raylib.com/)
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A classic arcade game rebuilt from the ground up using <strong>Modern C++ (C++20)</strong> and the <strong>Raylib</strong> library. Designed with performance, customization, and modularity in mind.
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[](https://www.microsoft.com/windows)
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</p>
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[](LICENSE.txt)
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<p align="center">
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<a href="https://en.cppreference.com/w/cpp/compiler_support/20"><img src="https://img.shields.io/badge/Language-C%2B%2B20-blue?logo=c%2B%2B&style=flat-square" alt="C++ Version" /></a>
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<a href="https://www.raylib.com/"><img src="https://img.shields.io/badge/Framework-Raylib--5.0-red?style=flat-square" alt="Raylib" /></a>
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<a href="https://www.microsoft.com/windows"><img src="https://img.shields.io/badge/Platform-Windows-0078d7?logo=windows&style=flat-square" alt="Platform" /></a>
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<a href="LICENSE.txt"><img src="https://img.shields.io/badge/License-MIT-green?style=flat-square" alt="License" /></a>
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</p>
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---
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---
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@@ -38,6 +46,18 @@ The key goals of this project:
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---
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---
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## 📐 Architecture & System Design
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To ensure modularity, high performance, and clear separation of concerns, **Pong Reloaded** is built around a decoupled Object-Oriented design.
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Below is the UML class diagram outlining the relationships between the game entities, screen controllers, state management, and resource loaders:
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<p align="center">
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<img src="UML.svg" alt="Pong Reloaded UML Diagram" width="100%" />
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</p>
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---
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## 💾 Quick Install & Play
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## 💾 Quick Install & Play
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No installers, DLLs, or complex dependency installations are required!
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No installers, DLLs, or complex dependency installations are required!
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@@ -99,4 +119,4 @@ The graphical and audio resources used in this game were curated from the open-s
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## 📄 License
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## 📄 License
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This project is licensed under the [MIT License](LICENSE.txt).
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This project is licensed under the [MIT License](LICENSE.txt).
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# Asset Credits & Attribution
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The multimedia resources (graphics, sprites, and audio files) contained within this folder are not my personal creations. They have been curated and adapted from the open-source community for educational development.
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## Original Source Information
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* **Project:** Moddable Pong
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* **Author / Creator:** Endless OS Foundation & Endless Studios
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* **Website:** [endlessos.org](https://endlessos.org)
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* **Source Code Repository:** [github.com/endlessm/moddable-pong](https://github.com/endlessm/moddable-pong/)
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---
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## Usage Notice
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These assets are integrated strictly for non-commercial, academic layout validation and development milestones. This work is part of a student engineering project within the **Helios Additional_activity** initiative at the **Technical University of Cluj-Napoca (UTCN) - Faculty of Electronics, Telecommunications and Information Technology (ETTI)**.
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All rights, ownership, and copyrights belong entirely to the original creators at the Endless OS Foundation.
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Reference in New Issue
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