Add game version display and DevLog global variables
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@@ -12,6 +12,7 @@ extern Color Dark_Green;
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extern Color Light_Green;
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extern Color Light_Green;
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extern Color Yellow;
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extern Color Yellow;
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// DevLog buffering & global variables
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// DevLog buffering & global variables
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extern std::vector<std::string> logHistory;
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extern std::vector<std::string> logHistory;
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extern std::mutex logMutex;
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extern std::mutex logMutex;
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+4
-1
@@ -3,7 +3,9 @@
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#include "menu.h"
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#include "menu.h"
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#include "resource.h"
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#include "resource.h"
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// Define global variables
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constexpr const char* gameVersion = "0.9.1";
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// Define global colors
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Color Green = Color{ 38, 185, 154, 255 };
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Color Green = Color{ 38, 185, 154, 255 };
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Color Dark_Green = Color{ 20, 160, 133, 255 };
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Color Dark_Green = Color{ 20, 160, 133, 255 };
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Color Light_Green = Color{ 129, 204, 184, 255 };
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Color Light_Green = Color{ 129, 204, 184, 255 };
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@@ -186,6 +188,7 @@ int main() {
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DrawText("Use UP/DOWN to navigate | ENTER to select",
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DrawText("Use UP/DOWN to navigate | ENTER to select",
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screen_width / 2 - menuHintWidth / 2,
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screen_width / 2 - menuHintWidth / 2,
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screen_height - 80, 20, WHITE);
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screen_height - 80, 20, WHITE);
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DrawText(TextFormat("v%s", gameVersion), 20, screen_height - 40, 20, LIGHTGRAY);
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break;
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break;
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}
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}
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case GameState::DifficultySelect:
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case GameState::DifficultySelect:
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