Refactor global variable declarations and usage
This commit is contained in:
+8
-8
@@ -7,15 +7,15 @@
|
||||
#include <cstdarg>
|
||||
#include <raylib.h>
|
||||
|
||||
|
||||
// Global colors
|
||||
Color Green = Color{ 38, 185, 154, 255 };
|
||||
Color Dark_Green = Color{ 20, 160, 133, 255 };
|
||||
Color Light_Green = Color{ 129, 204, 184, 255 };
|
||||
Color Yellow = Color{ 243, 213, 91, 255 };
|
||||
extern Color Green;
|
||||
extern Color Dark_Green;
|
||||
extern Color Light_Green;
|
||||
extern Color Yellow;
|
||||
|
||||
// DevLog buffering & function prototype
|
||||
std::vector<std::string> logHistory;
|
||||
std::mutex logMutex;
|
||||
// DevLog buffering & global variables
|
||||
extern std::vector<std::string> logHistory;
|
||||
extern std::mutex logMutex;
|
||||
extern bool isConsoleVisible;
|
||||
|
||||
void CustomLogCallback(int logLevel, const char* text, va_list args);
|
||||
|
||||
+3
-2
@@ -1,4 +1,5 @@
|
||||
#include "game.h"
|
||||
#include "main.h"
|
||||
|
||||
// Paddle implementation
|
||||
bool Paddle::Update() {
|
||||
@@ -321,7 +322,7 @@ void DrawGameOverState(const GameContext& ctx, int screenWidth, int screenHeight
|
||||
if (ctx.isMultiplayer) {
|
||||
if (ctx.score.player_score > ctx.score.player2_score) {
|
||||
winnerText = "PLAYER 1 WINS!";
|
||||
winnerColor = Color{ 38, 185, 154, 255 };
|
||||
winnerColor = Green;
|
||||
}
|
||||
else if (ctx.score.player2_score > ctx.score.player_score) {
|
||||
winnerText = "PLAYER 2 WINS!";
|
||||
@@ -333,7 +334,7 @@ void DrawGameOverState(const GameContext& ctx, int screenWidth, int screenHeight
|
||||
else {
|
||||
if (ctx.score.player_score > ctx.score.cpu_score) {
|
||||
winnerText = "YOU WIN!";
|
||||
winnerColor = Color{ 38, 185, 154, 255 };
|
||||
winnerColor = Green;
|
||||
}
|
||||
else if (ctx.score.cpu_score > ctx.score.player_score) {
|
||||
winnerText = "CPU WINS!";
|
||||
|
||||
+10
-1
@@ -3,13 +3,22 @@
|
||||
#include "menu.h"
|
||||
#include "resource.h"
|
||||
|
||||
// Define global variables
|
||||
Color Green = Color{ 38, 185, 154, 255 };
|
||||
Color Dark_Green = Color{ 20, 160, 133, 255 };
|
||||
Color Light_Green = Color{ 129, 204, 184, 255 };
|
||||
Color Yellow = Color{ 243, 213, 91, 255 };
|
||||
|
||||
std::vector<std::string> logHistory;
|
||||
std::mutex logMutex;
|
||||
bool isConsoleVisible = false;
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
|
||||
extern "C" {
|
||||
int __stdcall AllocConsole();
|
||||
int __stdcall FreeConsole();
|
||||
}
|
||||
bool isConsoleVisible = false;
|
||||
#endif
|
||||
|
||||
int main() {
|
||||
|
||||
+3
-2
@@ -1,4 +1,5 @@
|
||||
#include "menu.h"
|
||||
#include "main.h"
|
||||
|
||||
int Menu::Update() {
|
||||
// Menu navigation
|
||||
@@ -219,7 +220,7 @@ void DrawLobbyState(const GameContext& ctx, int screenWidth, int screenHeight) {
|
||||
DrawText("Press 'W' to toggle ready", p1X, p1Y + 75, 18, GRAY);
|
||||
|
||||
if (ctx.p1Ready) {
|
||||
DrawRectangle(p1X, p1Y + 115, 220, 50, GREEN);
|
||||
DrawRectangle(p1X, p1Y + 115, 220, 50, Green);
|
||||
DrawText("READY", p1X + 110 - MeasureText("READY", 20)/2, p1Y + 130, 20, BLACK);
|
||||
} else {
|
||||
DrawRectangle(p1X, p1Y + 115, 220, 50, RED);
|
||||
@@ -234,7 +235,7 @@ void DrawLobbyState(const GameContext& ctx, int screenWidth, int screenHeight) {
|
||||
DrawText("Press 'UP' to toggle ready", p2X, p2Y + 75, 18, GRAY);
|
||||
|
||||
if (ctx.p2Ready) {
|
||||
DrawRectangle(p2X, p2Y + 115, 220, 50, GREEN);
|
||||
DrawRectangle(p2X, p2Y + 115, 220, 50, Green);
|
||||
DrawText("READY", p2X + 110 - MeasureText("READY", 20)/2, p2Y + 130, 20, BLACK);
|
||||
} else {
|
||||
DrawRectangle(p2X, p2Y + 115, 220, 50, RED);
|
||||
|
||||
Reference in New Issue
Block a user