Uploading assets & developing multiplayer implementations
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+6
-10
@@ -1,25 +1,21 @@
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#include "menu.h"
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void Menu::Update(GameState& currentState) {
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int Menu::Update() {
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// Handle Navigation
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if (IsKeyPressed(KEY_DOWN)) {
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selectedIndex++;
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if (selectedIndex >= options.size()) selectedIndex = 0;
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if (selectedIndex >= static_cast<int>(options.size())) selectedIndex = 0;
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}
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if (IsKeyPressed(KEY_UP)) {
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selectedIndex--;
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if (selectedIndex < 0) selectedIndex = options.size() - 1;
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if (selectedIndex < 0) selectedIndex = static_cast<int>(options.size()) - 1;
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}
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// Handle Selection
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if (IsKeyPressed(KEY_ENTER)) {
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if (options[selectedIndex] == "Start Game") {
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currentState = GameState::Playing;
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}
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else if (options[selectedIndex] == "Quit") {
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currentState = GameState::GameOver;
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}
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return selectedIndex;
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}
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return -1;
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}
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void Menu::Draw() {
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@@ -30,7 +26,7 @@ void Menu::Draw() {
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DrawText(title.c_str(), screenWidth / 2 - MeasureText(title.c_str(), 60) / 2, screenHeight / 4, 60, WHITE);
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// Draw Options
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for (int i = 0; i < options.size(); i++) {
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for (int i = 0; i < static_cast<int>(options.size()); i++) {
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Color textColor = (i == selectedIndex) ? YELLOW : WHITE;
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DrawText(options[i].c_str(), screenWidth / 2 - MeasureText(options[i].c_str(), 40) / 2, screenHeight / 2 + (i * 60), 40, textColor);
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}
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