Uploading assets & developing multiplayer implementations
This commit is contained in:
+35
-1
@@ -48,6 +48,7 @@ int main() {
|
||||
|
||||
GameState currentState = GameState::MainMenu;
|
||||
Menu mainMenu("PONG RELOADED", { "Start Game", "Quit" });
|
||||
Menu difficultyMenu("SELECT DIFFICULTY", { "Easy", "Normal", "Hard", "Back" });
|
||||
|
||||
// --- Main Game Loop ---
|
||||
|
||||
@@ -58,11 +59,44 @@ int main() {
|
||||
switch (currentState) {
|
||||
case GameState::MainMenu:
|
||||
{
|
||||
mainMenu.Update(currentState);
|
||||
int selected = mainMenu.Update();
|
||||
if (selected == 0) {
|
||||
currentState = GameState::DifficultySelect;
|
||||
}
|
||||
else if (selected == 1) {
|
||||
currentState = GameState::GameOver;
|
||||
}
|
||||
mainMenu.Draw();
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::DifficultySelect:
|
||||
{
|
||||
int selected = difficultyMenu.Update();
|
||||
if (selected >= 0 && selected <= 2) {
|
||||
if (selected == 0) {
|
||||
cpu.SetDifficulty(Difficulty::Easy);
|
||||
}
|
||||
else if (selected == 1) {
|
||||
cpu.SetDifficulty(Difficulty::Normal);
|
||||
}
|
||||
else if (selected == 2) {
|
||||
cpu.SetDifficulty(Difficulty::Hard);
|
||||
}
|
||||
|
||||
// Reset game session stats
|
||||
player_score = 0;
|
||||
cpu_score = 0;
|
||||
ResetBall(ball, screen_width, screen_height);
|
||||
currentState = GameState::Playing;
|
||||
}
|
||||
else if (selected == 3) {
|
||||
currentState = GameState::MainMenu;
|
||||
}
|
||||
difficultyMenu.Draw();
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::Playing:
|
||||
{
|
||||
ball.Update();
|
||||
|
||||
+6
-10
@@ -1,25 +1,21 @@
|
||||
#include "menu.h"
|
||||
|
||||
void Menu::Update(GameState& currentState) {
|
||||
int Menu::Update() {
|
||||
// Handle Navigation
|
||||
if (IsKeyPressed(KEY_DOWN)) {
|
||||
selectedIndex++;
|
||||
if (selectedIndex >= options.size()) selectedIndex = 0;
|
||||
if (selectedIndex >= static_cast<int>(options.size())) selectedIndex = 0;
|
||||
}
|
||||
if (IsKeyPressed(KEY_UP)) {
|
||||
selectedIndex--;
|
||||
if (selectedIndex < 0) selectedIndex = options.size() - 1;
|
||||
if (selectedIndex < 0) selectedIndex = static_cast<int>(options.size()) - 1;
|
||||
}
|
||||
|
||||
// Handle Selection
|
||||
if (IsKeyPressed(KEY_ENTER)) {
|
||||
if (options[selectedIndex] == "Start Game") {
|
||||
currentState = GameState::Playing;
|
||||
}
|
||||
else if (options[selectedIndex] == "Quit") {
|
||||
currentState = GameState::GameOver;
|
||||
}
|
||||
return selectedIndex;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Menu::Draw() {
|
||||
@@ -30,7 +26,7 @@ void Menu::Draw() {
|
||||
DrawText(title.c_str(), screenWidth / 2 - MeasureText(title.c_str(), 60) / 2, screenHeight / 4, 60, WHITE);
|
||||
|
||||
// Draw Options
|
||||
for (int i = 0; i < options.size(); i++) {
|
||||
for (int i = 0; i < static_cast<int>(options.size()); i++) {
|
||||
Color textColor = (i == selectedIndex) ? YELLOW : WHITE;
|
||||
DrawText(options[i].c_str(), screenWidth / 2 - MeasureText(options[i].c_str(), 40) / 2, screenHeight / 2 + (i * 60), 40, textColor);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user