Uploading assets & developing multiplayer implementations
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@@ -7,6 +7,7 @@
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// Game States & Configurations
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enum class GameState {
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MainMenu,
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DifficultySelect,
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Playing,
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Paused,
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GameOver
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@@ -28,8 +29,6 @@ class GameObject {
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public:
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Vector2 position;
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Color color;
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public:
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GameObject(Vector2 pos, Color c) : position(pos), color(c) {}
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virtual ~GameObject() = default;
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@@ -16,6 +16,6 @@ public:
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: title(menuTitle), options(menuOptions), selectedIndex(0) {
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}
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void Update(GameState& currentState);
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int Update();
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void Draw();
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};
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