Add textures, gameplay pause, and menu state placeholders.
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@@ -30,4 +30,6 @@ void Menu::Draw() {
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Color textColor = (i == selectedIndex) ? YELLOW : WHITE;
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DrawText(options[i].c_str(), screenWidth / 2 - MeasureText(options[i].c_str(), 40) / 2, screenHeight / 2 + (i * 60), 40, textColor);
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}
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// Draw Control keys
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}
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