Add textures, gameplay pause, and menu state placeholders.
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@@ -16,6 +16,12 @@
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<Filter Include="Header Files\RayLib">
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<UniqueIdentifier>{2f179593-5e9f-4095-be57-3f12f03a9705}</UniqueIdentifier>
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</Filter>
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<Filter Include="Resource Files\textures">
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<UniqueIdentifier>{2d4ce555-d6fc-4e9c-a30e-eadb4c1336d0}</UniqueIdentifier>
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</Filter>
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<Filter Include="Resource Files\audio">
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<UniqueIdentifier>{5f42ff18-01e2-4266-a4e0-6dc77ba54e75}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\main.cpp">
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@@ -45,4 +51,24 @@
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="assets\textures\ball\basic_ball_5.png">
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<Filter>Resource Files\textures</Filter>
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</Image>
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<Image Include="assets\textures\hud\line.png">
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<Filter>Resource Files\textures</Filter>
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</Image>
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<Image Include="assets\textures\paddles\basic_paddle.png">
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<Filter>Resource Files\textures</Filter>
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</Image>
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<Image Include="assets\textures\paddles\basic_paddle_2.png">
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<Filter>Resource Files\textures</Filter>
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</Image>
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<Image Include="assets\textures\spaces\basic_space.png">
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<Filter>Resource Files\textures</Filter>
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</Image>
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<Image Include="assets\textures\spaces\walls.png">
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<Filter>Resource Files\textures</Filter>
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</Image>
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</ItemGroup>
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</Project>
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