Add textures, gameplay pause, and menu state placeholders.
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A classic arcade game rebuilt from the ground up using modern C++ and the Raylib library.
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**Features:**
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* Clean, Object-Oriented entity architecture.
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* Game state management (Main Menu, Gameplay, Game Over).
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* A CPU AI opponent with adjustable difficulty levels (Easy, Normal, Hard).
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---
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*This is a project developed for UTCN - ETTI Helios Additional_activity.*
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## Credits & Attributions
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### Code Base Template
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* **Original Author:** educ8s (Nick Koumaris)
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* **Original Repository:** [github.com/educ8s/Cpp-Pong-Game-Raylib](https://github.com/educ8s/Cpp-Pong-Game-Raylib)
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* **Description:** This project utilizes core architectural patterns and Raylib integrations adapted from the original open-source template repository listed above.
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### Asset Credits & Attribution
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The multimedia resources (graphics, sprites, and audio files) used in this game are not my personal creations. They have been curated and adapted from the open-source community for educational development.
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* **Original Project:** Moddable Pong
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* **Author / Creator:** Endless OS Foundation & Endless Studios
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* **Website:** [endlessos.org](https://endlessos.org)
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* **Source Code Repository:** [github.com/endlessm/moddable-pong](https://github.com/endlessm/moddable-pong/)
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* **Usage Notice:** These assets are integrated strictly for non-commercial, academic layout validation and development milestones. All rights, ownership, and copyrights belong entirely to the original creators at the Endless OS Foundation.
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---
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## Features
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* **Clean Object-Oriented Architecture:** Developed using rigorous OOP principles, utilizing a base abstract `GameObject` class with virtual override structures for specialized modular entities (`Ball`, `Paddle`, and `CpuPaddle`).
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* **Robust Game State Machine:** Features an integrated game loop managing distinct application states including `MainMenu`, `DifficultySelect`, `Multiplayer`, `Settings`, and `Playing`.
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* **Dynamic AI Opponent:** A singleplayer CPU opponent equipped with configurable movement velocities tailored across three distinct difficulty tiers: Easy, Normal, and Hard.
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* **Enhanced Visual Layout:** Fully upgraded with high-resolution texture mapping via Raylib's `DrawTexturePro`, featuring dedicated game court backdrops, localized wall segments, styled central dashed lines, and custom entity sprites.
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* **Academic Context:** This work is part of a student engineering project within the Helios Additional_activity initiative at the Technical University of Cluj-Napoca (UTCN) - Faculty of Electronics, Telecommunications and Information Technology (ETTI).
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