mirror of
https://github.com/goauthentik/authentik.git
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2f70351c90
* packages/client-go: init Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space> * format Signed-off-by: Jens Langhammer <jens@goauthentik.io> * remove mod/sum Signed-off-by: Jens Langhammer <jens@goauthentik.io> * fix translate Signed-off-by: Jens Langhammer <jens@goauthentik.io> * no go replace Signed-off-by: Jens Langhammer <jens@goauthentik.io> * update rust makefile with pwd Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space> * fix build Signed-off-by: Jens Langhammer <jens@goauthentik.io> * fix docs Signed-off-by: Jens Langhammer <jens@goauthentik.io> * don't need a version ig? Signed-off-by: Jens Langhammer <jens@goauthentik.io> * exclude go client from cspell Signed-off-by: Jens Langhammer <jens@goauthentik.io> * fix main docker build Signed-off-by: Jens Langhammer <jens@goauthentik.io> --------- Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space> Signed-off-by: Jens Langhammer <jens@goauthentik.io> Co-authored-by: Jens Langhammer <jens@goauthentik.io>
256 lines
5.8 KiB
Go
Generated
256 lines
5.8 KiB
Go
Generated
/*
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authentik
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Making authentication simple.
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API version: 2026.5.0-rc1
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Contact: hello@goauthentik.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package api
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import (
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"encoding/json"
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"fmt"
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)
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// checks if the StaticDevice type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &StaticDevice{}
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// StaticDevice Serializer for static authenticator devices
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type StaticDevice struct {
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// The human-readable name of this device.
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Name string `json:"name"`
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TokenSet []StaticDeviceToken `json:"token_set"`
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Pk int32 `json:"pk"`
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User PartialUser `json:"user"`
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AdditionalProperties map[string]interface{}
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}
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type _StaticDevice StaticDevice
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// NewStaticDevice instantiates a new StaticDevice object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewStaticDevice(name string, tokenSet []StaticDeviceToken, pk int32, user PartialUser) *StaticDevice {
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this := StaticDevice{}
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this.Name = name
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this.TokenSet = tokenSet
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this.Pk = pk
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this.User = user
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return &this
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}
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// NewStaticDeviceWithDefaults instantiates a new StaticDevice object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewStaticDeviceWithDefaults() *StaticDevice {
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this := StaticDevice{}
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return &this
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}
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// GetName returns the Name field value
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func (o *StaticDevice) GetName() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Name
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}
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// GetNameOk returns a tuple with the Name field value
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// and a boolean to check if the value has been set.
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func (o *StaticDevice) GetNameOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Name, true
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}
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// SetName sets field value
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func (o *StaticDevice) SetName(v string) {
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o.Name = v
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}
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// GetTokenSet returns the TokenSet field value
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func (o *StaticDevice) GetTokenSet() []StaticDeviceToken {
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if o == nil {
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var ret []StaticDeviceToken
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return ret
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}
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return o.TokenSet
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}
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// GetTokenSetOk returns a tuple with the TokenSet field value
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// and a boolean to check if the value has been set.
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func (o *StaticDevice) GetTokenSetOk() ([]StaticDeviceToken, bool) {
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if o == nil {
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return nil, false
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}
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return o.TokenSet, true
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}
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// SetTokenSet sets field value
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func (o *StaticDevice) SetTokenSet(v []StaticDeviceToken) {
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o.TokenSet = v
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}
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// GetPk returns the Pk field value
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func (o *StaticDevice) GetPk() int32 {
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if o == nil {
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var ret int32
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return ret
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}
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return o.Pk
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}
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// GetPkOk returns a tuple with the Pk field value
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// and a boolean to check if the value has been set.
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func (o *StaticDevice) GetPkOk() (*int32, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Pk, true
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}
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// SetPk sets field value
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func (o *StaticDevice) SetPk(v int32) {
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o.Pk = v
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}
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// GetUser returns the User field value
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func (o *StaticDevice) GetUser() PartialUser {
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if o == nil {
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var ret PartialUser
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return ret
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}
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return o.User
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}
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// GetUserOk returns a tuple with the User field value
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// and a boolean to check if the value has been set.
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func (o *StaticDevice) GetUserOk() (*PartialUser, bool) {
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if o == nil {
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return nil, false
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}
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return &o.User, true
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}
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// SetUser sets field value
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func (o *StaticDevice) SetUser(v PartialUser) {
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o.User = v
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}
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func (o StaticDevice) MarshalJSON() ([]byte, error) {
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toSerialize, err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o StaticDevice) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["name"] = o.Name
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toSerialize["token_set"] = o.TokenSet
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toSerialize["pk"] = o.Pk
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toSerialize["user"] = o.User
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *StaticDevice) UnmarshalJSON(data []byte) (err error) {
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// This validates that all required properties are included in the JSON object
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// by unmarshalling the object into a generic map with string keys and checking
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// that every required field exists as a key in the generic map.
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requiredProperties := []string{
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"name",
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"token_set",
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"pk",
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"user",
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}
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allProperties := make(map[string]interface{})
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err = json.Unmarshal(data, &allProperties)
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if err != nil {
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return err
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}
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for _, requiredProperty := range requiredProperties {
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if _, exists := allProperties[requiredProperty]; !exists {
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return fmt.Errorf("no value given for required property %v", requiredProperty)
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}
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}
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varStaticDevice := _StaticDevice{}
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err = json.Unmarshal(data, &varStaticDevice)
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if err != nil {
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return err
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}
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*o = StaticDevice(varStaticDevice)
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(data, &additionalProperties); err == nil {
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delete(additionalProperties, "name")
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delete(additionalProperties, "token_set")
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delete(additionalProperties, "pk")
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delete(additionalProperties, "user")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableStaticDevice struct {
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value *StaticDevice
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isSet bool
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}
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func (v NullableStaticDevice) Get() *StaticDevice {
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return v.value
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}
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func (v *NullableStaticDevice) Set(val *StaticDevice) {
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v.value = val
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v.isSet = true
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}
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func (v NullableStaticDevice) IsSet() bool {
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return v.isSet
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}
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func (v *NullableStaticDevice) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableStaticDevice(val *StaticDevice) *NullableStaticDevice {
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return &NullableStaticDevice{value: val, isSet: true}
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}
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func (v NullableStaticDevice) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableStaticDevice) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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