Files
authentik/packages/client-go/model_device_connection.go
T
Marc 'risson' Schmitt 2f70351c90 packages/client-go: init (#21139)
* packages/client-go: init

Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space>

* format

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* remove mod/sum

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* fix translate

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* no go replace

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* update rust makefile with pwd

Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space>

* fix build

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* fix docs

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* don't need a version ig?

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* exclude go client from cspell

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* fix main docker build

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

---------

Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space>
Signed-off-by: Jens Langhammer <jens@goauthentik.io>
Co-authored-by: Jens Langhammer <jens@goauthentik.io>
2026-03-25 15:26:50 +01:00

257 lines
6.7 KiB
Go
Generated

/*
authentik
Making authentication simple.
API version: 2026.5.0-rc1
Contact: hello@goauthentik.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
"fmt"
)
// checks if the DeviceConnection type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &DeviceConnection{}
// DeviceConnection struct for DeviceConnection
type DeviceConnection struct {
Device string `json:"device"`
Connector string `json:"connector"`
ConnectorObj Connector `json:"connector_obj"`
LatestSnapshot NullableDeviceFactSnapshot `json:"latest_snapshot"`
AdditionalProperties map[string]interface{}
}
type _DeviceConnection DeviceConnection
// NewDeviceConnection instantiates a new DeviceConnection object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDeviceConnection(device string, connector string, connectorObj Connector, latestSnapshot NullableDeviceFactSnapshot) *DeviceConnection {
this := DeviceConnection{}
this.Device = device
this.Connector = connector
this.ConnectorObj = connectorObj
this.LatestSnapshot = latestSnapshot
return &this
}
// NewDeviceConnectionWithDefaults instantiates a new DeviceConnection object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDeviceConnectionWithDefaults() *DeviceConnection {
this := DeviceConnection{}
return &this
}
// GetDevice returns the Device field value
func (o *DeviceConnection) GetDevice() string {
if o == nil {
var ret string
return ret
}
return o.Device
}
// GetDeviceOk returns a tuple with the Device field value
// and a boolean to check if the value has been set.
func (o *DeviceConnection) GetDeviceOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Device, true
}
// SetDevice sets field value
func (o *DeviceConnection) SetDevice(v string) {
o.Device = v
}
// GetConnector returns the Connector field value
func (o *DeviceConnection) GetConnector() string {
if o == nil {
var ret string
return ret
}
return o.Connector
}
// GetConnectorOk returns a tuple with the Connector field value
// and a boolean to check if the value has been set.
func (o *DeviceConnection) GetConnectorOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Connector, true
}
// SetConnector sets field value
func (o *DeviceConnection) SetConnector(v string) {
o.Connector = v
}
// GetConnectorObj returns the ConnectorObj field value
func (o *DeviceConnection) GetConnectorObj() Connector {
if o == nil {
var ret Connector
return ret
}
return o.ConnectorObj
}
// GetConnectorObjOk returns a tuple with the ConnectorObj field value
// and a boolean to check if the value has been set.
func (o *DeviceConnection) GetConnectorObjOk() (*Connector, bool) {
if o == nil {
return nil, false
}
return &o.ConnectorObj, true
}
// SetConnectorObj sets field value
func (o *DeviceConnection) SetConnectorObj(v Connector) {
o.ConnectorObj = v
}
// GetLatestSnapshot returns the LatestSnapshot field value
// If the value is explicit nil, the zero value for DeviceFactSnapshot will be returned
func (o *DeviceConnection) GetLatestSnapshot() DeviceFactSnapshot {
if o == nil || o.LatestSnapshot.Get() == nil {
var ret DeviceFactSnapshot
return ret
}
return *o.LatestSnapshot.Get()
}
// GetLatestSnapshotOk returns a tuple with the LatestSnapshot field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *DeviceConnection) GetLatestSnapshotOk() (*DeviceFactSnapshot, bool) {
if o == nil {
return nil, false
}
return o.LatestSnapshot.Get(), o.LatestSnapshot.IsSet()
}
// SetLatestSnapshot sets field value
func (o *DeviceConnection) SetLatestSnapshot(v DeviceFactSnapshot) {
o.LatestSnapshot.Set(&v)
}
func (o DeviceConnection) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o DeviceConnection) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["device"] = o.Device
toSerialize["connector"] = o.Connector
toSerialize["connector_obj"] = o.ConnectorObj
toSerialize["latest_snapshot"] = o.LatestSnapshot.Get()
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *DeviceConnection) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"device",
"connector",
"connector_obj",
"latest_snapshot",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varDeviceConnection := _DeviceConnection{}
err = json.Unmarshal(data, &varDeviceConnection)
if err != nil {
return err
}
*o = DeviceConnection(varDeviceConnection)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "device")
delete(additionalProperties, "connector")
delete(additionalProperties, "connector_obj")
delete(additionalProperties, "latest_snapshot")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableDeviceConnection struct {
value *DeviceConnection
isSet bool
}
func (v NullableDeviceConnection) Get() *DeviceConnection {
return v.value
}
func (v *NullableDeviceConnection) Set(val *DeviceConnection) {
v.value = val
v.isSet = true
}
func (v NullableDeviceConnection) IsSet() bool {
return v.isSet
}
func (v *NullableDeviceConnection) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableDeviceConnection(val *DeviceConnection) *NullableDeviceConnection {
return &NullableDeviceConnection{value: val, isSet: true}
}
func (v NullableDeviceConnection) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableDeviceConnection) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}